¶¶ÂþmotionÏÂÔØ9.1ËùÌṩµÄ¡°×¨Òµ¡±ÌåÑ飬ͬÑùÁîÈËÖõÄ¿¡£ÎÒÃÇÌṩµÄËØ²Ä?£¬²¢·ÇÊÇËæÒâÆ´¼¯?µÄ£¬¶øÊǾÓÉÈ«ÐÄÌôÑ¡ºÍÕûÀíµÄ¡£Ðí¶àËØ²Ä¶¼½ÓÄÉÁËÐÐÒµ±ê×¼µÄÃûÌã¬Èç.obj,.fbx,.png,.jpgµÈ£¬Äܹ»ÓëÊÐÃæÉÏÖ÷Á÷µÄ3D½¨Ä£Èí¼þ£¨ÈçBlender,Maya,3dsMax£©¡¢ÓÎÏ·ÒýÇæ£¨ÈçUnity,UnrealEngine£©ÒÔ¼°ÊÓÆµ±à¼Èí¼þ£¨ÈçAfterEffects,PremierePro£©ÎÞ·ì¶Ô½Ó¡£
ÕâÒâζ×Å£¬ÄãÏÂÔØµÄËØ²Ä£¬¿ÉÒÔÖ±½Óµ¼Èëµ½ÄãÊìϤµÄ´´×÷ÇéÐÎÖУ¬ÎÞÐè¾ÙÐÐÖØ´óµÄÃûÌÃת»»»ò¶þ´Î´¦Öóͷ££¬´ó´óïÔÌÁ˼æÈÝÐÔÎÊÌâ´øÀ´µÄÀ§ÈÅ¡£
¸üÖµµÃÒ»ÌáµÄÊÇ£¬¶¶ÂþmotionÏÂÔØ9.1»¹ÔÚÒ»Ö±µØÌ½Ë÷ºÍ¼¯³ÉÒ»Ð©Ç°ÑØµÄ¶¯Âþ»ÊÖÒÕ¡£ÀýÈ磬ÔÚ9.1°æ±¾ÖУ¬ÎÒÃÇÔöÇ¿Á˶ÔPBR£¨PhysicallyBasedRendering£©²ÄÖʵÄÖ§³Ö£¬ÕâÒâζ×ÅÄãÏÂÔØµÄ²ÄÖÊ£¬Äܹ»¸üÕæÊµµØÄ£Äâ¹âÕÕºÍÍâò·´É䣬ÈÃÄãµÄÄ£×ÓÔÚäÖȾʱ·ºÆð³ö¸ü±ÆÕæµÄÊÓ¾õЧ¹û¡£
ÎÒÃÇÒ²ÔÚÒ»Ö±¸»ºñÁ£×Óϵͳ¡¢Á÷ÌåÄ£Äâ¡¢ÒÔ¼°½ÇÉ«¶¯»µÈ·½ÃæµÄËØ²Ä¿â£¬Á¦ÕùÈÃÄãÄܹ»½Ó´¥µ½×îÇ°ÑØµÄÊÓ¾õÌåÏÖÊÖÒÕ¡£